A downloadable game for Windows

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A Mini Falafel Adventure is a condensed, action-oriented Metroidvania with an emphasis on memorable boss fights, characters and gameplay-twisting power-ups. It features a chiptune/disco soundtrack by Reed Richards.

This is the full version of A Mini Falafel Adventure, originally created for a Retro Remakes competition in March 2007. This version is much longer and contains many more bosses and power-ups. An average playthrough will take about 2 hours, so it's not a long game, but the goal of A Mini Falafel Adventure is to take you on a journey and surprise you. Have a good time!


Cover Art by Ben Hickling


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Is the soundtrack available anywhere? I'd love to listen to it outside of the game!

a classic.

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Literally, I think I'm the only one here who decided to do every boss without taking damage.

This game is just amazing. I really wish you had the MFA file, I am more than just curious how you did all the amazing effects. The gameboy style... the idea of changing the colour tone is quite smart! Sir Doyle looks amazing and dayum, the effects! I have to say Alfro's Afro is just hilarious.

Surprisingly enough, my dad is friends with Beadybox! Amazing game. My dad claims you have taken a break from Fusion games... I hope this game gets a rebirth or a sequel, because genuinely this is one of my favourite games EVER. You know what? I actually got inspired. I made a short and unfinished sequel about a little burger. Also, Reed's music is amazing!

But... questions:

1. Why is Montgomery's theme not in the music test?

2. Where did you find Reed's beaufort tryout? I can't find that anywhere except the .xm!

3. Got nothing wrong with this but why does the game gradually become more related to eyeballs?


Thanks for leaving a nice comment! I'm really glad you enjoyed it!

Good luck with your game, too. I'm excited to play it!


I really wanted to like this game. I guess I do, but it's only "ok" instead of "really good". It started off so well, but quickly went down hill at one annoying boss in particular. Then the mechanics change completely. It starts getting good again after another boss or two and the mechanic change starts making sense, but a good deal of frustration remains.

Why the hell do I have to walk back into boss rooms and re-view the same boss intro every time? I know you know how to do it right because you did for the final boss. Isn't it enough to never give the player any more health and overload one button with 3 different purposes?

That said, most of the boss fights are actually really cool when they aren't being unnecessarily painful.

First play through of this game... I love it. I enjoy the simplicity of the game design. I really liked the short scene in the beginning as well. The game is not difficult to navigate. A shout out and thanks to the creators and testers.

this and exploding bees don't seem to work in the sandbox...


I LOVED IT!!!! It truly feels like a Gameboy game: a compact game with simple controls, clever mecanics and fantastic level design.

I want to see more of it, thanks for this little gem.

P.S: Falafel as a playable character in a Smash game *-*

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This game is pretty dope :)